Blog
Notes on the path from a sentence to a file you can open in Blender, drop in an engine, or slice for a printer. Each guide names the paid plan that matches the job, and each one ends at pricing.
August 12, 2026
How a text prompt becomes an exportable mesh
What Objectify returns from a text prompt, how to write one that holds up, and where remesh and export sit in the path.
September 2, 2026
Which file to export for Unity, Blender, and a slicer
How to choose GLB, FBX, OBJ, STL, USDZ, or 3MF for an engine, a DCC tool, or a slicer, and which plan exports them.
September 16, 2026
When a character needs a rig
When a generated character needs a skeleton, what auto-rig covers, and why that step sits on Studio rather than Pro.