Image to 3D
Image to 3D builds a mesh from a sketch, photo, or concept render and keeps the reference silhouette and palette. One image is enough. Add front, side, and back views when proportions on a character or product have to match. Pro includes image to 3D, commercial use, and every export format.
What to upload
A sketch, a photo, or a concept render is enough. The mesh keeps the silhouette and the palette of that reference, which is the point of starting from an image instead of a sentence.
One view, or four
One image is the default. Add front, side, and back references, up to four views, when a character or product has to match proportions you already drew. Extra views are for tighter form, not for a different material.
When an image beats a prompt
Use an image when the design already exists and the words would flatten it. Use a prompt when you are still naming the object. Both paths end in the same place: UVs, PBR maps, a face budget, and an export.
Pro includes image to 3D, commercial use, and every export format. Rigging stays on Studio.