3D asset handoff checklist: from generated mesh to accepted export
Approve a generated asset in the tool that will actually use it, not only in a generation preview. Check scale, silhouette, materials, dependencies, and the data required for the task. Static exports use Pro; Objectify auto-rig and rigged FBX use Studio. Record the receiving tool and any corrections so an accepted handoff can be repeated after revisions.
Define what the recipient must accept
Agree on the receiving application, supported importer, and intended use before choosing an export. A static prop needs different acceptance criteria from a character, print candidate, or interactive object. Specify which dimensions and visual features matter, whether external textures are allowed, and whether the recipient needs a skeleton, animation, or collision configuration. Keep these requirements with the delivery record rather than relying on the extension or an informal statement that the asset is ready.
Inspect geometry, materials, and task-specific data
Keep the original export unchanged and inspect a working copy. Compare overall dimensions against a known reference, then review axes, pivot, disconnected pieces, and orientation. Check texture placement and each expected material under project lighting. In a glTF handoff, remember that Blender triangulates polygon faces and may split vertices at UV or shading discontinuities. For an interactive prop, verify collision separately. For a character, check the rest pose and representative movement. For printing, review geometry and sliced layers before considering hardware output.
An export format is not a production certificate
A successful import does not establish target-device performance, mechanical fit, deformation quality, or legal rights. This checklist is a documentation-based review workflow, not certification of an Objectify artifact. Material extensions and import settings differ between tools and versions. Some corrections belong in the receiving project, such as Godot external materials or physics configuration, rather than in the generation step. Avoid changing generation, topology, texture layout, and importer settings simultaneously because that obscures the source of a failure.
Keep a reproducible delivery record
Record the source input, export filename and revision, receiving application version, importer settings, intended dimensions, dependencies, and manual corrections. Include a pass or unresolved issue for each required task, rather than a blanket production-ready label. Open the delivered package from a clean location and repeat the key checks without relying on unrelated texture folders. Reimport after revisions to ensure approved material and scene configuration remain linked. Keep failed candidates too when they explain a correction, and make the final accepted file unambiguous to the recipient.
Evidence and review
Documentation-based guide · Documentation review ·
Documentation-based guidance, not a tested Objectify output or benchmark. Importer support and settings depend on your tool version; validate your actual exported file before production use.